Log into text-driven consoles, pilot drones into ancient spaceships, survive deep space horrors, and piece together how the universe became a giant graveyard. Duskers by the Misfits Attic is the only game that really captures the atmosphere of Alien.
Welcome to The Indie Bros
Hi! Thanks for checking out our site! We’re here to help Indie Game developers do what they do best, develop. We offer a wide range of services that allow developers to focus on making great games!
What We Do
We have experience with both finding the bugs and setting up the systems that allow testers, players, and the development team to communicate about and prioritize the bugs and suggestions.
Whether your community is just starting out or is well established, The Indie Bros can help grow and cultivate communities of every size, from under 100 users to more than a million registered accounts.
Let us connect you with the right members of the press as well as the right Youtube LPers to give you the best chance of being heard. We’ll also help you hone your message so that what is truly unique and interesting about your game comes through in as brief a fashion as possible.
We’ll do the necessary research and legwork to help you determine the best release date for your game, based on what’s going on in the market. We can also help you determine what the optimal price for the game is, and if/when discounts should occur.
Need a bit more content, or need numeric balance work on existing content? Need extra lines of dialogue, or your story shored up? We can help with those things, too!
How we work
The Indie Bros Team
Josh started doing community management with chess.com where he helped grow the community from several hundred thousand user accounts to more than two million. Later he moved on to Arcen Games largely doing community management and QA while there. He also got design credits on three titles while at Arcen. Josh also spent time working in the QA department at Funcom, working on their MMO title LEGO Minifigures Online and the mobile port of “The Longest Journey”.
He is also a big sports fan, and spends time off cheering on the Detroit Tigers, Michigan Wolverines and bringing up his two boys to do the same.
Erik graduated from Washington State University with a degree in Theater Arts and has since pursued a career as a writer and filmmaker in Los Angeles. He has worked in the LAUSD school system, for marketing agency DEI Worldwide, and as a freelancer for various print and online press outlets before discovering a desire to play, share, and create video games for a living. Wearing both the industry journalist and developer hat, he fancies himself an evangelist of indie games in general and the amazing community behind it.
He currently resides in Washington State with his wife Spring and daughter Gwen where he continues to pursue (and juggle) all his various labors of love.
Inspired by Firefly and Dwarf Fortress Ludeon Studios managed to create an unexpectedly approachable and incredibly deep sci-fi colony sim. A procedural game with a clever and adaptable interface, lots of crafting, a ground-breaking AI storyteller, and unique colonists.